PAMPLEMOUSSE is a counting game where students are able to use their knowledge of French numbers and math facts. Pamplemousse is simply a fun word to say that means "grapefruit" in English.
Instructions:
There are no materials needed for this activity.
Step 1. Have students stand. Each student says one number (in order).
Step 2. When a student comes across a multiple of 7 (i.e., 7, 14, 21, 28, etc.) they must say "pamplemousse" instead of the number.
Step 3. If a student forgets to say pamplemousse and instead says the number, they must sit down.
Step 4. Students will continue to count up until a student forgets to say pamplemousse. When this happens the next student will start counting from 1 again.
For example, Student A says, "6," and Student B remembers to say, "pamplemousse," instead of "7." Therefore, Student C continues counting up by saying "8." However, after Student H says, "13," Student I forgets to say "pamplemousse" and says "14." This then means that Student J needs to start counting at 1 again.
Adaptations:
1. a) For beginners and those who struggle with math, have the students go over what numbers are multiples of 7. Maybe for the first little bit have these numbers written on the board so students can refer to them, but as students progress take the numbers away.
b) Another way to adapt the game would be to do multiples of 5 instead of 7, since counting by fives is easier than sevens.
2. For more advanced (or classes that need more of a challenge) have the students count by different multiples, like 6 or 8.
Assessment:
This game would be an excellent opportunity to assess students' number sense and pronunciation.
There are no materials needed for this activity.
Step 1. Have students stand. Each student says one number (in order).
Step 2. When a student comes across a multiple of 7 (i.e., 7, 14, 21, 28, etc.) they must say "pamplemousse" instead of the number.
Step 3. If a student forgets to say pamplemousse and instead says the number, they must sit down.
Step 4. Students will continue to count up until a student forgets to say pamplemousse. When this happens the next student will start counting from 1 again.
For example, Student A says, "6," and Student B remembers to say, "pamplemousse," instead of "7." Therefore, Student C continues counting up by saying "8." However, after Student H says, "13," Student I forgets to say "pamplemousse" and says "14." This then means that Student J needs to start counting at 1 again.
Adaptations:
1. a) For beginners and those who struggle with math, have the students go over what numbers are multiples of 7. Maybe for the first little bit have these numbers written on the board so students can refer to them, but as students progress take the numbers away.
b) Another way to adapt the game would be to do multiples of 5 instead of 7, since counting by fives is easier than sevens.
2. For more advanced (or classes that need more of a challenge) have the students count by different multiples, like 6 or 8.
Assessment:
This game would be an excellent opportunity to assess students' number sense and pronunciation.