20 QUESTIONS is a spoken game where students ask questions to try and identify a mystery object.
Instructions:
There are no materials needed for this activity.
Step 1. This can be played as a class or in small groups. Choose one student to start the game; he/she will be responsible for coming up with the mystery object. Have the student choose the mystery object and announce the category it falls into.
For example, if the game leader chooses a 'spider,' he/she will announce the category 'animal.'
Step 2. Students will take turns asking yes or no questions in French. Students will only be able to ask up to 20 questions. Guesses also count towards the 20 questions.
Step 3. The game leader can only answer the questions with "Oui" or "Non", and will not be able to give any additional hints to the other players.
Step 4. After all 20 questions have been asked, students will be able to have 3 chances to guess the mystery object. The student who guesses correctly will continue the game by choosing his/her own mystery object. If no one guesses correctly, the game leader continues but with a new object.
Adaptations:
1. For beginners increase the number of questions that can be asked.
2. For more advanced students (or classes that need more of a challenge), reduce the number of questions that can be asked.
Assessment:
This is a great game to assess comprehension of vocabulary and proper construction of yes-no questions.
There are no materials needed for this activity.
Step 1. This can be played as a class or in small groups. Choose one student to start the game; he/she will be responsible for coming up with the mystery object. Have the student choose the mystery object and announce the category it falls into.
For example, if the game leader chooses a 'spider,' he/she will announce the category 'animal.'
Step 2. Students will take turns asking yes or no questions in French. Students will only be able to ask up to 20 questions. Guesses also count towards the 20 questions.
Step 3. The game leader can only answer the questions with "Oui" or "Non", and will not be able to give any additional hints to the other players.
Step 4. After all 20 questions have been asked, students will be able to have 3 chances to guess the mystery object. The student who guesses correctly will continue the game by choosing his/her own mystery object. If no one guesses correctly, the game leader continues but with a new object.
Adaptations:
1. For beginners increase the number of questions that can be asked.
2. For more advanced students (or classes that need more of a challenge), reduce the number of questions that can be asked.
Assessment:
This is a great game to assess comprehension of vocabulary and proper construction of yes-no questions.