DIX is a counting game where students are able to use their knowledge of French numbers up to 10 (and possibly higher for an added challenge).
Instructions:
There are no materials needed for this activity.
Step 1. Have students stand. Each student has a choice to say one number, two numbers, or three numbers (in order).
For example, Student A says, "1,2," then student B says, "3,4,5." Student C says, "6."
Step 2. If a student has to say 10 they then are out of the game and need to sit down.
Step 3. The following student will restart the counting at one, again choosing to say either one, two, or three numbers in a row.
Step 4. This will continue until one student remains standing.
Adaptations:
1. For beginners have all the students count together as a group up to 10 so that they are familiar with the words and know how high they are counting.
2. For more advanced students (or classes that need more of a challenge), have the students count to 20 or 30 (or higher if desired). In this case, instead of starting over at 1 (in step 3) continue counting and then use step 2 when you reach a multiple of 10. Always have a limit so that students know when to start their counting from 1 again.
For example, Student D says, "10," student D then sits down and Student E continues with "11". This continues until a student says, "20," said student will then sit down. 20 is the limit in this game so the following student begins counting from 1 again.
Assessment:
This game would be an excellent opportunity to assess students' number sense and pronunciation.
There are no materials needed for this activity.
Step 1. Have students stand. Each student has a choice to say one number, two numbers, or three numbers (in order).
For example, Student A says, "1,2," then student B says, "3,4,5." Student C says, "6."
Step 2. If a student has to say 10 they then are out of the game and need to sit down.
Step 3. The following student will restart the counting at one, again choosing to say either one, two, or three numbers in a row.
Step 4. This will continue until one student remains standing.
Adaptations:
1. For beginners have all the students count together as a group up to 10 so that they are familiar with the words and know how high they are counting.
2. For more advanced students (or classes that need more of a challenge), have the students count to 20 or 30 (or higher if desired). In this case, instead of starting over at 1 (in step 3) continue counting and then use step 2 when you reach a multiple of 10. Always have a limit so that students know when to start their counting from 1 again.
For example, Student D says, "10," student D then sits down and Student E continues with "11". This continues until a student says, "20," said student will then sit down. 20 is the limit in this game so the following student begins counting from 1 again.
Assessment:
This game would be an excellent opportunity to assess students' number sense and pronunciation.